Image from Avengium | |
The Blue-Green Goddess, symbol of the Zoeific Biopolity |
The Zoeific Biopolity - Data Panel | |
Definition | Interstellar Biont Empire |
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Symbol | Semi-stylised interactive image of seemingly infinitely rich and diverse biosphere |
Founded | 1874 AT |
Ruling Archailect | The Blue and Green Goddess (Her Holiness, the LifeGiver, the Ascended Zoe of Hibbert) |
AI Ethos | Strongly Bioist, terraformist, favours building habitable megastructures to maximise opportunities for life, interventionist (often aggressively so, but will be careful not to attack a stronger/higher toposophic foe), also experiential, joy and immersion in diversity of life, will intervene against ahuman ai, including clarketech and relativist weaponry, if any Biopolity habitats or colonies are threatened. |
Science and Technology | Technology Level: Everything from Low Tech to Hi Tech (Biotech) to Transapientech can be found throughout the Biopolity, depending on the local environment. Transapientech is usually muted and subtle, being located in the proximity of Lifegivers and transapient Zoea, or at Sanctuaries and Altars to Life. Technology Type: Biotech and syntech are highly developed and preferentially used. |
Psyche, Art, Culture | Metapsychology: Biocentrist, Zoeticist, Hedonist, Experimental, Joyful, Reverential (towards wonder of Life and of the Cosmos that nurtures it), may also be aggressive, expansionist, and arrogant (to hostile clades or polities), may often be libertarian and strongly individualist, but within Zoeticist/Biocentrist principles. Uses the Flow. Society: Within the metapsychological definitions, societies vary greatly. Also, not all societies and polities follow those definitions strictly. Religion/Ideology: Zoeticism; various factions and splinter religions and memeticities followed as well, also a number of Caretakerist, Shamanic, and Sophic creeds. Symbolism and Aesthetics: Varies widely, according to clade, culture, and polity. However, ecological themes, benign transapient and archailectual guardianship, and praise of the Blue and Green Goddess, are common in many works of epic literature. Psychological Stagnation: May become fixated in pleasure principle addiction, over aggressive or assertive, or over-dependent on the guardian AIs and Lifegivers. Psychological Liberation: Enlightenment and transcendence through tantric, taoist, and other methods of cultivating and transmutation of ch'i/zoei; creation of immortal spirit body (immortal child), fusion with enlightened megastructure biominds, etc. Culture and Art: Is often very distinctive, often with striking plant, animal, ecological, or neogenic themes; and is usually in high demand elsewhere in the galaxy. Architecture: Often uses organic materials, or if diamondoid, concrete, or other inorganic material is used it is designed in terms of flowing and natural forms, harmony with the landscape, taking into accordance Feng Shui principles, and so on. Language: Officially, Ecotopian Standard (based on Proto-Genese, Eco-runner Protocols, and First Federation Shamanic), but in practice a large number of languages, dialects and protocols are used throughout the Biopolity. |
Territory and Population | Current Territory: Centered on the near-hinteregions Lacerta- Lyra-Cygnus-Vulpecula-Sagitta-Aquila region; more recently expanded into a large swathe of the former Cygexpa volumes, as well as distributed throughout a number of Inner Sphere worlds and increasingly distributed throughout the Outer Volumes to spinward. Capital: Ecotopia. Representative Systems: Arcadia, Biosphere 15, Chios (hedonics center), 9 Ceti including Sacredtree Ring, Halford Orwoods, Kdregra (BGC technology), New L4, Haekel Dyson, Harbinger Dyson, Nuidarwin, Timothileary, Zoei MegaCity (Banks Ring) Associated independent worlds Frog's Head (Genen capital) Current Population: 17 quadrillion embodied modosophonts and 15 quadrillion virtuals. Many sophonts live in dyson- and orwood-based habitats. The population continues to slowly rise in these spacious worlds, but living space is abundant and will remain so for some time, especially as more dysons and banks rings are developed and more orwoods grown. Number of Star Systems: Over 15,000 core systems, many with megastructure-biospheres, and many distributed throughout other empires and regions. There are an additional 11,319,000 aligned systems. Population Breakdown: A wide cross-section of all major biont phyla; often strongly individually augmented or provolved; median sophonce level baseline equivalent, but with a large number of superbrights and a fair number of transapients. |
Government and Administration | Government: Some limited government by transapients or archailects, but more often regional autonomy. Little centralisation. Local governments include Libertarian or Socialist Democracies, Theocracies and Aiocracies. Administrative Divisions: Particular polities, world, habitats and/or clades have their own full autonomy, although all with defer to transapient Zoean and Lifegiver decisions. National Holidays: Varies by polity, usually based on date of founding colony, completion of a megastructure, intervention of a LifeGiver, deeds of a Culture Hero, etc. Constitution: Varies by polity, but all are based on Zoeticist principles. Legal System: Varies by polity, but all are based on Zoeticist principles |
Economics and Infrastructure | Currency: Varies by polity (some worlds don't use currency). Major Industries: Biosphere templates, biotech, wetware, genome licensing, biopico-interfaces, Crude Organobiota, Ecological and phylogenetic databases, terraforming technology, orwood cultivation, bioborg technology, neogenic production, evolution-immersives, bio-hedonics, pharmacopia, distributed biocomputronium processing, etc. Dyson spheres or swarms: Harbinger, Biocosm Dyson, Ecotopia, Haekel, Naess, Newjupiyer, Nuidarwin, Nuihibbert, Oceans Unlimited, Singer, many others. Major Stargate Nexi: Ecotopia, Haekel, Sacredtree Military Expenditures: Percent of GDP: 12% |
Trade and Treaty Relations | Imports: Commodities: exotic matter, computronium, virches, mechosystem elements, expert systems, personality constructs, clarketech, cultural databases, personality copies, subsentient bot parts, iso modules, cliological services, dyson technology. Exports: Commodities: biosphere templates, persona compoids, provolve arts (various species and phyla), prim, low, and high tech arts, crafts and artifacts, fashion and lifestyle modules, genome templates, biohedonic systems, bioborg templates, terraforming services and technology, ethnological, biological and ecological databases, softbots, bioethical teaching devices. Treaty Participation: Interstellar treaty organization participation: Tragadi Accords, ComEmp Non-Aggression Signatory, Sentient Rights Protocols (Full Instalment), Garden World Environmental Protection Signatory, St Andre Convention Signatory, Beta Arae Accords Third Party Principles, Ecosphere Protection Declaration, Halford Honor Warrior Agreement, Animal Rights Accord, Society for Cultivation of Orwoods, Tipaza Ethics Agreement. Interstellar Relations: Good relations with the Negentropy Alliance (shared concern for preservation of life and order), Utopia Sphere, Caretaker Gods, some of the more biocentrist NoCoZo clades and polities, and the old and powerful biotech and biocentrist clades and houses. However, with other groups and polities interstellar Relations can be touchy, especially when Biopolitists will respond aggressively to a threat or a perceived threat to one of their habitats (even if the habitat does not contain any sophont life). Often the Communion Empaths and Negentropy diplomats are called in as 3rd-party mediators to resolve the dispute. Interstellar Disputes: A number of disputes with other polities and superpowers over old grudges, or mutually claimed star systems, worlds, moons, megastructures, or biospheres. Warfare: While the Biopolity is aggressive in retaliating, it will rarely initiate an attack without provocation. Many Biopolity states either have a powerful defence force, or are protected by transapient powers. Also a number of more militant clades have a long traditional history of martial arts and honor warriorhood. |