Ultratech is the highest grade of technology that can be built, maintained and operated by modosophonts, only requiring transapient assistance to set up the initial training and support structure. Unlike Hitech, ultratech is derived, in part or in whole, from technology developed to fruition by transapient entities.
Very often the concepts involved in an ultratech application can be understood by modosophont-level intellects, and quite often the basic ideas were first conceived by modosophonts in the distant past. However these ideas and technologies would have taken many centuries or millennia to perfect using modosophont-level resources, whereas the transapients and archai of the Sephirotic Empires were capable of developing these concepts to perfection in a fraction of the time. Indeed, if transapient-level entities did not exist in the Terragen Sphere, it is reasonable to expect that most or all types of ultratech could have been developed in due course by modosophonts. A number of long-term simulations have confirmed this hypothesis to various extents.
Ultratech can, in theory, be reproduced and maintained by a modosophont society indefinitely without further transapient assistance. For that reason it is popular with many clades and polities that wish to remain autonomous from transapient hegemony. It is also very popular in modosophont Free Zones, and widely used in many NoCoZo polities and member worlds. A very decent interplanetary-scale civilization can be maintained just through ultratech alone.
Ultratech artifacts and products not uncommonly can be found in High, Middle, and Low tech civilizations, polities, and worlds, and may be acquired by trade, foreign aid or inheritance or more rarely through a direct gift from some friendly transapient. They can also be found in Transapientech Civilizations, usually as fads or curiosities.
Often, highly specialised systems are required to build, maintain and control an ultratech device or application; much depends on the type of tech. Although most ultratech is configured to be baseline friendly, fail safe and "idiot proof", this is not always the case. On occasion, ultratech has failed dangerously or catastrophically
Ultratechnology is ubiquitous throughout the Sephirotic polities and other developed worlds, not only in polities connected to the Wormhole Nexus but also in many polities not connected in this way. Anywhere that sophonts can set up an advanced manufacturing base and have good access to data and raw resources can support an ultratech-level civilisation - the presence and oversight of transapients is not necessary, although transaps often remain nearby to offer advice and suggestions.
Ultratech civilizations and societies differ from hitech societies largely in the nature of their relationship with transapients and in the extremely high standard of living and well-being experienced by the members of such civilisations.
Articles
Angelnet - Text by M. Alan Kazlev, with additions by John B and Stephen Inniss Any dense network of technology and artificial intelligences that establishes a very high degree of control over a region, generally with beneficial intent towards the inhabitants. The archetypical angelnet is under transapient supervision and makes heavy use of smart matter (such as) utility fog, and may cover an entire large habitat or a planetary surface, atmosphere, and orbital space environment. Less pervasive or less sophisticated angelnets are also widely used.
Biomachine - Text by M. Alan Kazlev and AI Vin Any machine or device based on organic components rather than inorganic mechanisms.
Bionano, Bionanotechnology - Text by M. Alan Kazlev Any molecular nanotechnology based on such biomolecules, genetically modified micro-organism or other biotech.
Deep Well Industrial Zone - Text by Todd Drashner Heavy duty industrial and manufacturing zones are most often found in the Inner Sphere and most heavily developed areas of the Middle Regions.
Dumbdo - Text by M. Alan Kazlev Dumbdowned tech; ultratech that can be used by an untrained human baseline (or equivalent) without risk.
Dyson Node - Text by M. Alan Kazlev A dyson sphere made mostly of computronium and dedicated to processing needs, as a submind of a larger archailect.
Dyson Ring Swarm - Text by M. Alan Kazlev A partial dyson swarm in which the component orbitals and other megastructures follow conventional orbits and form a ring, or Rings around the star around the star.
Engenerator Technology - Text by Steve Bowers Technology which allows uploaded personalities to be transferred into physical bodies, sometimes at interstellar distances.
Exotic Energy - Text by Steve Bowers The common term for averaged null energy condition (ANEC)-violating negative energy, also sometimes known as phantom energy.
Exotic Matter - Text by Stephen Inniss In popular usage any highly unusual "unnatural" matter that is not composed of protons, neutrons, and electrons. This includes such substances as quarkonium, magmatter, charmonium, pentaquarks and Q-balls.
Interstellar Singleship - Text by ROM 65536 A small, light duty interstellar craft that can be operated for long periods of time by a single individual.
Janusuit - Text by M. Alan Kazlev Photonanotech full-body stealth suit or skinware covered in janusoptic transceivers.
Mechology, Mechosystem - Text by Todd Drashner Colloquial term for the entire system of non-sophont machines, databases, programs, etc. that supports and controls the infrastructure throughout most of the civilized galaxy.
Monopoles - Text by Adam Getchell Elementary particles that carry units of magnetic charge. Artificial monopoles have a great many uses.
Muschine - Text by M. Alan Kazlev and AI Vin Subsentient biomachines. Widely used in the Zoeific Biopolity and elsewhere.
Reverse Engineer, Transapientech - Text by M. Alan Kazlev A modosophont who studies the technologies of transapients and attempts to replicate or adapt them to the needs of ordinary sophonts.
Star Lifting - Text by Alex Mulvey and Steve Bowers Removing material from a star for industrial use or for stellar husbandry. Methods include increasing its rotation until material begins to drift off the equator or squeezing it using intense magnetic fields from particle accelerators.
Stellar Husbandry - Text by Dave Criswell, in Anders Sandberg's Transhuman Terminology A type of stellar engineering which involves controlling the evolution and properties of stars, especially to stabilize them, prolong their lifetimes, manipulate the stellar wind, lift off useful material or create new stars. Typical methods include star lifting or mixing the stellar core with envelope material to make hydrogen burning last longer.
Transapient-derived Technologies - Text by Stephen Inniss Technologies first introduced by transapients, varying from those that could have been invented by modosophonts through to those whose nature and purpose are difficult or impossible to understand.